marketernews · N.174 · KR · Case
Amore Seongsu turns its store into an escape room
FADING · momentum 76 · since 2026-07-29
Amorepacific turned the second floor of its flagship Amore Seongsu into a whodunit escape-room stage. In a fictional beauty survival-show finale, the winner collapses and players hunt for clues among the suspects, stretching a shopping space into a play space.
Watch the original ↗Editor's note
Set the flagship's goal as dwell time, not sales. Wrap a game narrative around the space and every product shelf becomes a clue, visitors end up combing every corner of the store on their own.
How to do it
- Flip the store paths customers skip into clue spots for a game
- Build one storyline that connects to the brand's world (beauty survival, a lab)
- Run it by reservation to create scarcity, and let review content book the next slots